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kińipaka description
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the board-game sensation that's been sweeping the proto-nation
This public article was written by [Deactivated User], and last updated on 13 Nov 2022, 15:51.

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kińipaka -- Little War
kińipaka is a chess-like game that emerged within the city of Lajika. It is played similarly to chess, where players take turns moving pieces and a unit may capture an enemy piece by moving atop it. The two players' teams are Day and Night, commonly shortened to api and ipa (from apimasa and ipasa. the two sides' labels are mirrored from each other, where the diacritic for the a in ipa is included. both of these details reflect the similarities between the two sides). Day moves first. Unlike chess, the game is played on a circular board with two fronts. Without pieces, the board looks like this:
▼ big image, big hide

The game pieces are small circular discs (kinda like Gungi pieces from hunter x hunter, if that's something you know about). The Pawn and the Spear are technically the same piece, with the Pawn's glyph on one side and the Spear's on the other.
Day's pieces are unpainted and made of wood, and Night's pieces are either painted red or made of clay. The board looks like this:
▼ similarly sized image, similarly sized hide:



The end of the game:
Victory: When one player loses all of their pieces, the player with pieces remaining is the winner.
Stalemate: The game ends in a draw when both players agree to it, or if both players have a single piece of the same type, as they wouldn't be able to harm each other without killing themselves. This type of draw also applies to combinations of an Eagle and Spear, as without any pieces in the way they have the same move set.

Game terms:

Spoke, aniwa: There are 12 spokes wrapping around the centre of the board.
Layer, kimiwa: There are `6 layers emanating from the centre of the board.


Court, fakali: Each player's court encompasses the 3 spokes their pieces start on.
Side, kili: The board has 2 sides, the midpoint being the centre of both players' courts. The spoke the Captains start on count as being within both sides simultaneously.


The Pieces:

All pieces move orthogonally.

Captain, końatipi (or kapa [antiquated]):

Can move 1 space. If your Captain is captured, you must remove a Bow, an Eagle, and a Spear from the board. For each of these pieces you are missing, you instead take off a Soldier. If you own multiple of a piece type that needs to be removed, you make the choice on which one to take off.

Bow, amanaki:

Can move any number of spaces in one direction.

Eagle, kawapato:

Can jump 2 spaces in one direction, or move 1.

Spear, namawiki:

Can move up to 2 spaces in one direction.

Soldier, atipi:

Can move 1 spoke. Additionally, can move 1 layer as long as there isn't another friendly Soldier on the same side and layer. Promotes to a Spear when it enters the opponent's court.
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[link] [quote] [move] [edit] [del] 19-Oct-21 18:22 [Deactivated User]
@[Deactivated User] oh jeez, can't believe i didn't clarify that either! all pieces are meant to move in straight lines; there should never be a situation where one moves diagonally in one turn
[link] [quote] [move] [edit] [del] 19-Oct-21 15:59 [Deactivated User]
One more question. When it says "move 2 spaces", is it in one direction or can you move say, 1 left and 1 up?
[link] [quote] [move] [edit] [del] 19-Oct-21 05:23 [Deactivated User]
@[Deactivated User] aa thank you so much!

i'll the article more specific, but it's at the discretion of the player who lost the Captain.

▼ wow i wrote more reasoning for the choice than i expected


i'm glad you like it, and thanks for the question! i'm happy there's been so much support here; i've modelled the game in blender and imported it to tabletop simulator, though i don't know if that's too far removed from actual conlanging to put here lmao
[link] [quote] [move] [edit] [del] 19-Oct-21 03:33 [Deactivated User]
Wow, I love this concept!

I do have one question on the topic: When the Captain is captured and you need to remove other pieces off that board that have multiple on the board currently (i.e. 2 spears in play), are they removed randomly, at the discretion of one of the players, or is there some system that determines which pieces get removed (i.e. the ones closest to the Captain at the time of capture).
[link] [quote] [move] [edit] [del] 15-Oct-21 16:26 [Deactivated User]
@[Deactivated User] thank you! i'll add more than one line about losing and drawing; i left drawing as an agreement between players because i don't know when a draw would actually happen yet (the one game i've played with a friend resulted in what seemed to be a draw with 2 Spears on one side and one on the other). since i don't just want to copy chess's threefold repetition/50 move rule and this game is very new, i've just left the draw condition as "both players want it" and will come up with something once i've played more! (edit: i mulled it over for a tiny bit and decided on drawing when there's either two of the same piece on either side, or a combination of an Eagle and a Spear)
[link] [quote] [move] [edit] [del] 15-Oct-21 14:53 [Deactivated User]
I love this game idea! As a traditional board game fanatic myself, it's nice to see other people doing their own takes on board games like this. But I have two questions. 1: How are pieces captured? Is it just landing on a space that an opposing piece occupies to capture them or is some other mechanic involved? And 2: What is the win condition for the game? Because capturing the captain doesn't immediately end the game, I assume it's when all of the opponent's pieces are captured? I'd just like to see more words on that topic, as well as also adding a kind of draw system. But otherwise, great game!
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